CGI'20 Full Papers.- Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface.- Gaze-contingent Rendering in Virtual Reality.- Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality.- Reinforcement Learning-Based Redirection Controller for Efficient Redirected Walking in Virtual Maze Environment.- Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering.- A New Volume-based Convexity Measure for 3D Shapes.- Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination.- Application of the transfer matrix method to anti-reflective coating rendering.- Dynamic Shadow Rendering with Shadow Volume Optimization.- Adaptive Illumination Sampling for Direct Volume Rendering.- Musical Brush: Exploring Creativity through an AR-based Tool for Sketching Music and Drawings.- MR environments constructed for a large indoor physical space.- FIOU Tracker: An improved algorithm of IOU Tracker in video with a lot of background inferences.- An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm.- Forget the Forget Gate: Estimating Anomalies in Videos using Self-contained Long Short-Term Memory Networks.- An Improved Image stitching Method Based on Seed Region Growth and Poisson Fusion.- Illumination Harmonization with Gray Mean Scale.- An Unsupervised Approach for 3D Face Reconstruction from A Single Depth Image.- Fusing IMU Data into SfM for Image-based 3D Reconstruction.- Physics-Guided Sound Synthesis for Rotating Blades.- Elimination of Incorrect Depth Points for Depth Completion.- Pose Transfer of 2D Human Cartoon Characters.- Broad-classifier for Remote Sensing Scene Classification with Spatial and Channel-wise Attention.- GARNet: Graph Attention Residual Networks Based on Adversarial Learning for 3D Human Pose Estimation.- GPU-based Grass Simulation with Accurate Blade Reconstruction.- Flow Visualization with Density Control.- DbNet: Double-ball Model for Processing Point Clouds.- Evolving L-systems in a competitive environment.- ParaGlyder: Probe-driven Interactive Visual Analysis for Multiparametric Medical Imaging Data.- 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction.- GHand: A Graph Convolution Network for 3D Hand Pose Estimation.- Bézier Curve as a Generalization of the Easing Function in Computer Animation.- Generating Orthogonal Voronoi Treemap for Visualization of Hierarchical Data.- CGI'20 Short Papers.- Preserving Temporal Consistency in Videos Through Adaptive SLIC.- Efficient non-fused Winograd on GPUs.- ENGAGE Full Papers.- Surface Fitting Using Dual Quaternion Control Points with Applications in Human Respiratory Modelling.- Deform, Cut and Tear a skinned model using Conformal Geometric Algebra.- The Forward and Inverse Kinematics of a Delta Robot.- Constrained Dynamics in Conformal and Projective Geometric Algebra.- Application of 2D PGA as an subalgebra of CRA in robotics.- Outline of tube elbow detection based on GAC.- Optimal Parenthesizing of Geometric Algebra Products.- Geometric algebra-based multilevel declassification method for geographical field data.- Homomorphic Data Concealment Powered by Clifford Geometric Algebra.- An Online Calculator for Qubits based on Geometric Algebra.- ENGAGE Short Papers.- On basis-free solution to Sylvester equation in geometric algebra.- Hyperwedge.