ISBN-13: 9783639173550 / Angielski / Miękka / 2009 / 76 str.
As many business and educational organizations begin to consider using 3D virtual environments as learning platforms, it is important to ask the question, do such environments engender collaboration and student learning? In this book, Dr. Brian Burton examines the development of constructivist learning using 3D virtual learning environments and the occurrence of collaboration, knowledge spirals, and student success in these environments. Using undergraduate students from two different universities, Dr. Burton utilizes a 3D game engine to teach a difficult topic in Computer Science and game development. The topic is richly explored both quantitatively and qualitatively. Suggestions for further research and application of the results for future learning opportunities are also included. A valuable resource for anyone considering using a virtual environment for education and learning.
As many business and educational organizations beginto consider using 3D virtual environments as learningplatforms, it is important to ask the question, dosuch environments engender collaboration and studentlearning? In this book, Dr. Brian Burton examines thedevelopment of constructivist learning using 3Dvirtual learning environments and the occurrence ofcollaboration, knowledge spirals, and student successin these environments. Using undergraduate studentsfrom two different universities, Dr. Burton utilizesa 3D game engine to teach a difficult topic inComputer Science and game development.The topic is richly explored both quantitatively andqualitatively. Suggestions for further research andapplication of the results for future learningopportunities are also included.A valuable resource for anyone considering using avirtual environment for education and learning.