


ISBN-13: 9781484260616 / Angielski / Miękka / 2020 / 640 str.
ISBN-13: 9781484260616 / Angielski / Miękka / 2020 / 640 str.
Intermediate user level
Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1: Singleton Pattern
Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 2: Prototype PatternChapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 3: Builder PatternChapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method PatternChapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 5: Abstract Factory PatternChapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
1.B: Structural Patterns Chapter 6: Proxy PatternChapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 7: Decorator PatternChapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 8: Adapter PatternChapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 9: Facade PatternChapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 10: Flyweight PatternChapter Goal: To discuss about the Flyweight Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 11: Composite PatternChapter Goal: To discuss about the Composite Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 12: Bridge Pattern
Chapter Goal: To discuss about the Bridge Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter Goal: To discuss about the Visitor Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 14: Observer Pattern
Chapter Goal: To discuss about the Observer Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 15: Strategy PatternChapter Goal: To discuss about the Strategy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 16: Template Method PatternChapter Goal: To discuss about the Template Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 17: Command PatternChapter Goal: To discuss about the Command Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 18: Iterator Pattern
Chapter Goal: To discuss about the Iterator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 19: Memento Pattern
Chapter Goal: To discuss about the Memento Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 20: State PatternChapter Goal: To discuss about the State Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 21: Mediator PatternChapter Goal: To discuss about the Mediator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 22: Chain of Responsibility PatternChapter Goal: To discuss about the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 23: Interpreter PatternChapter Goal: To discuss about the Interpreter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Part-II: Additional Design PatternsChapter 24: Simple Factory Pattern
Chapter Goal: To discuss about the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 25: Null Object PatternChapter Goal: To discuss about the Null Object Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Chapter 26: MVC PatternChapter Goal: To discuss about the MVC Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Part-III: Final talks on Design PatternsChapter Goal: To discuss about the criticism to design patterns
No of pages: 5 (Rough estimate)
Chapter 28: Avoid the Traps of Anti-Patterns
Chapter Goal: To discuss about the anti-patterns
No of pages: 5 (Rough estimate)
Chapter 29: Seal the leaks in your ApplicationChapter Goal: To discuss about memory leaks and garbage collections to build a steady and healthy system.
No of pages: 15 (Rough estimate)
Chapter 30: Asynchronous Programming
Chapter Goal: To discuss new patterns in Task-based Asynchronous Pattern and IAsync Pattern
Chapter 31: FAQChapter Goal: This chapter will consist of the frequently asked questions to help readers for a quick revision. This chapter will also clear the doubts that may arise among similar patterns.
No of pages: 7-10+ (Rough estimate)
Vaskaran Sarcar obtained his Master of Engineering in software engineering from Jadavpur University, Kolkata (India) and an MCA from Vidyasagar University, Midnapore (India). He was a National Gate Scholar (2007-2009) and has more than 12 years of experience in Education and the IT industry. Vaskaran devoted his early years (2005-2007) in teaching at various engineering colleges, and later he joined HP India PPS R&D Hub Bangalore .He worked there until August, 2019. At the time of his retirement from the IT industry, he was a Senior Software Engineer and Team Lead at HP. To follow his dream and passion, Vaskaran is now an independent full-time author. Other books by him include: • Getting Started with Advanced C# (Apress,2020) • Interactive Object-Oriented Programming in Java Second Edition (Apress,2019) • Java Design Patterns Second Edition (Apress,2019) • Design Patterns in C# (Apress,2018) • Interactive C# (Apress,2017) • Interactive Object-Oriented Programming in Java(Apress,2016) • Java Design Patterns(Apress,2016) • C# Basics: Test Your Skills(Createspace,2015) • Operating System: Computer Science Interview Series(Createspace,2014)
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