ISBN-13: 9780786461714 / Angielski / Miękka / 2012 / 327 str.
Unlike traditional animation techniques that use specialized 3D animation software, machinima --a term derived from the words machine and cinema--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development.