Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many...
Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a f...
In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel- oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen- tation. However, the design of a complex vehicle generally dictates that a...
In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. He presents the development of the three most ...
Reviews 8 key areas which are focal points for current de- velopments. Theseare Design, Modeling, Image Generatiion, Workstations, VLSI, HCI, Graphics Standards, and Electronic Documentation.
Reviews 8 key areas which are focal points for current de- velopments. Theseare Design, Modeling, Image Generatiion, Workstations, VLSI, HCI, Graphics...
This volume presents the proceedings of the 7th International Confer- ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer- ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the...
This volume presents the proceedings of the 7th International Confer- ence of the Computer Graphics Society, CG International '89, held at the Univers...
Applications of Fractals and Chaos presents new developments in this rapidlydeveloping subject area. The presentation is more than merely theoretical, it specifically presents particular applications in a wide range of applications areas. Under the oceans, we consider the ways in which sponges and corals grow; we look, too, at the stability of ships on their surfaces. Land itself is modelled and applications to art, medicineand camouflage are presented. Readers should find general interest in the range of areas considered and should also be able to discover methods of value for their own...
Applications of Fractals and Chaos presents new developments in this rapidlydeveloping subject area. The presentation is more than merely theoretical,...
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu- alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and...
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Su...
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ- ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video...
The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ- ated with famil...
This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology.
The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new...
This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of ...
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery.
The academy has played a key role in the past in the research and development of key ideas and patents that have been...
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Stu...
This book examines how digital technology is being used to assist the artists and designers. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented.Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations.
This book examines how digital technology is being used to assist the artists and designers. Augmented and virtual reality techniques can be used to p...