wyszukanych pozycji: 31
Vr, Simulations and Serious Games for Education
ISBN: 9789811348105 / Angielski / Miękka / 2019 / 128 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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469,06 zł |
Gpu Computing and Applications
ISBN: 9789811013607 / Angielski / Miękka / 2016 / 280 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013).
This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work p...
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390,87 zł |
Interactive & Digital Media for Education in Virtual Learning Environments
ISBN: 9781616688448 / Angielski / Twarda / 2011 / 156 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Globalisation has called for a profound change in educational methodology, as well as the innovative use of educational technology. Grounded in pedagogy, supported by research methodology, and with inter-/multi-discipline background, this book provides an integrated view on this paradigm shift for education.
Globalisation has called for a profound change in educational methodology, as well as the innovative use of educational technology. Grounded in pedago...
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608,58 zł |
3D Immersive and Interactive Learning
ISBN: 9789814560900 / Angielski / Miękka / 2015 / 127 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects.
This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. R...
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390,87 zł |
Vr, Simulations and Serious Games for Education
ISBN: 9789811328435 / Angielski / Twarda / 2018 / 128 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
469,06 zł |
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications
ISBN: 9789813369412 / Angielski / Twarda / 2021 / 217 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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547,24 zł |
Gpu Computing and Applications
ISBN: 9789812871336 / Angielski / Twarda / 2014 / 280 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU...
This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work p...
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cena:
390,87 zł |
When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications
ISBN: 9789813369443 / Angielski / Miękka / 2022 Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to... This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spe... |
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cena:
547,24 zł |
3D Immersive and Interactive Learning
ISBN: 9789814021890 / Angielski / Twarda / 2013 / 127 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects.
This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. R...
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cena:
390,87 zł |
Rough Sets, Fuzzy Sets, Data Mining, and Granular Computing: 15th International Conference, Rsfdgrc 2015, Tianjin, China, November 20-23, 2015, Procee
ISBN: 9783319257822 / Angielski / Miękka / 2015 / 502 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book constitutes the refereed conference proceedings of the 15th International Conference on Rough Sets, Fuzzy Sets, Data Mining and Granular Computing, RSFDGrC 2015, held in Tianjin, China in November 2015 as one of the co-located conference of the 2015 Joint Rough Set Symposium, JRS 2015.
The 44 papers were carefully reviewed and selected from 97 submissions. The papers in this volume cover topics such as rough sets: the experts speak; generalized rough sets; rough sets and graphs; rough and fuzzy hybridization; granular computing; data mining and machine learning;... This book constitutes the refereed conference proceedings of the 15th International Conference on Rough Sets, Fuzzy Sets, Data Mining and Granular ... |
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195,42 zł |
Brain Informatics: International Conference, BI 2010, Toronto, ON, Canada, August 28-30, 2010, Proceedings
ISBN: 9783642153136 / Angielski / Miękka / 2010 / 440 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This volume contains the papers selected for presentation at The 2010 Int- national Conference on Brain Informatics (BI 2010) held at York University, Toronto, Canada, during August 28 30, 2010. It was organized by the Web - telligenceConsortium(WIC), theIEEEComputationalIntelligenceSocietyTask Force on Brain Informatics (IEEE-CIS TF-BI), and York University. The c- ference washeld jointly with the 2010InternationalConference on Active Media Technology (AMT 2010). Brain informatics (BI) hasemergedasaninterdisciplinaryresearch?eld that focuses on studying the mechanisms underlying the human...
This volume contains the papers selected for presentation at The 2010 Int- national Conference on Brain Informatics (BI 2010) held at York University,...
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cena:
195,42 zł |
Mediation and Law in China
ISBN: 9781032478326 / Multiple-item retail product / 06-12-2024 / 552 str. Książka dostępna od: 06-12-2024 |
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Planowany termin premiery książki: 06-12-2024
Książkę można już zamówić z rabatem 5% |
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368,81 zł |
Simulations, Serious Games and Their Applications
ISBN: 9789811011955 / Angielski / Miękka / 2016 / 258 str. Termin realizacji zamówienia: ok. 30 dni roboczych. This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012 Asia-Europe Workshop on Serious Games and Simulation.
This book presents state of the art technology in serious games applications and simulation. It contains a collection of extended papers from the 2012...
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cena:
497,02 zł |
Simulations, Serious Games and Their Applications
ISBN: 9789814560313 / Angielski / Twarda / 2013 / 258 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists,...
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics i...
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cena:
390,87 zł |
Computer-Aided Design and Computer Graphics: 18th International Conference, Cad/Graphics 2023, Shanghai, China, August 19-21, 2023, Proceedings
ISBN: 9789819996650 / Angielski Termin realizacji zamówienia: ok. 20 dni roboczych. |
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257,96 zł |
Virtual and Augmented Reality, Simulation and Serious Games for Education
ISBN: 9789811613609 / Angielski / Twarda / 2021 / 188 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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547,24 zł |
Web Intelligence
ISBN: 9783642079368 / Angielski / Miękka / 2010 / 440 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book is the first coherently written multi-author monograph on Web Intelli gence (WI). It offers a thorough introduction and a systematic overview of the new field. It reflects the current state of the research and development in various areas of WI, as well as theoretical and application aspects of WI and Web-based intelligent information systems and services. It highlights several promising WI topics, which will impact on the development of the ultimate Wisdom Web. The book contains one introductory paper and 19 survey/research papers. The papers are structured into six parts: Web...
This book is the first coherently written multi-author monograph on Web Intelli gence (WI). It offers a thorough introduction and a systematic overvie...
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586,33 zł |
Simulation and Serious Games for Education
ISBN: 9789811008603 / Angielski / Twarda / 2016 / 145 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1 2, 2014).
It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious... This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work pr...
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cena:
390,87 zł |
Rough Sets and Current Trends in Computing: Second International Conference, RSCTC 2000 Banff, Canada, October 16-19, 2000 Revised Papers
ISBN: 9783540430742 / Angielski / Miękka / 2001 / 676 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Rough Sets and Current Trends in Computing, RSCTC 2000, held in Banff, Canada in October 2000.
The 80 revised papers presented together with an introduction and three keynote presentations have gone through two rounds of reviewing and revision. The papers are organized in topical sections on granual computing, rough sets and systems, fuzzy sets and systems, rough sets and data mining, nonclassical logics and reasoning, pattern recognition and image processing, neural networks and... This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Rough Sets and Current Trends in Computing, R...
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cena:
390,87 zł |
Simulation and Serious Games for Education
ISBN: 9789811092701 / Angielski / Miękka / 2018 / 145 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
390,87 zł |