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Unity 6 Shaders and Effects Cookbook: Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

ISBN-13: 9781835468579 / Angielski / Miękka / 2025

John P. Doran
Unity 6 Shaders and Effects Cookbook: Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact John P. Doran 9781835468579 Packt Publishing Limited - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Unity 6 Shaders and Effects Cookbook: Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

ISBN-13: 9781835468579 / Angielski / Miękka / 2025

John P. Doran
cena 221,33
(netto: 210,79 VAT:  5%)

Najniższa cena z 30 dni: 220,72
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran Key Features Explore Shader Graph to develop expertise in post-processing and advanced shading Unlock shortcuts to achieve AAA shader quality without complex algorithms Become proficient in Unity's latest tools, including VFX Graph and Unity Muse Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You’ll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements. By the end of this book, you will have a diverse repertoire of shaders to integrate into your Unity 6 projects, and be able to use your newfound knowledge and skills to unlock unique and creative possibilities and optimize game performance.What you will learn Understand the principles of shaders, along with how to work in Shader Graph Harness URP and HDRP packages for efficient shader creation Enhance game visuals with modern shader techniques Optimize shaders for performance and aesthetics Master the math and algorithms behind the commonly used lighting models Refine your game's aesthetics with advanced post-processing stack techniques Code with HLSL for advanced shader effects, such as Fragment Shaders and Grab Passes Who this book is forThis book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran Key Features Explore Shader Graph to develop expertise in post-processing and advanced shading Unlock shortcuts to achieve AAA shader quality without complex algorithms Become proficient in Unity's latest tools, including VFX Graph and Unity Muse Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You’ll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements. By the end of this book, you will have a diverse repertoire of shaders to integrate into your Unity 6 projects, and be able to use your newfound knowledge and skills to unlock unique and creative possibilities and optimize game performance.What you will learn Understand the principles of shaders, along with how to work in Shader Graph Harness URP and HDRP packages for efficient shader creation Enhance game visuals with modern shader techniques Optimize shaders for performance and aesthetics Master the math and algorithms behind the commonly used lighting models Refine your game's aesthetics with advanced post-processing stack techniques Code with HLSL for advanced shader effects, such as Fragment Shaders and Grab Passes Who this book is forThis book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

Kategorie:
Informatyka, Programowanie
Kategorie BISAC:
Computers > Programming - Games
Computers > Languages - C#
Computers > Software Development & Engineering - Computer Graphics
Wydawca:
Packt Publishing Limited
Język:
Angielski
ISBN-13:
9781835468579
Rok wydania:
2025
Wymiary:
23.5x19.1
Oprawa:
Miękka


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