The world of Candor is one of survivors. After thousands of years of war, destruction, famine, mending and rebuilding the worlds' inhabitants are no strangers to conflict or suffering. The newest danger to Candor is its darkest yet, threatening any chance of mankind's survival. The five Realms of Candor are forced back into war by the Groganlands who issue their technological juggernauts to attack the simple but rugged people of Lotte following a failed assassination of their leader, the Sar. Kull Shepherd's father is kidnapped, ripped from the burning furnace that was once his home in...
The world of Candor is one of survivors. After thousands of years of war, destruction, famine, mending and rebuilding the worlds' inhabitants are no s...
Candor's ancient gods are returning. Thirsty for blood and hungry for revenge they are bound only by The Keeper of the Keys. Seam Panderean reigns supreme both as High King and Keeper, ruling over Candor with fear and an iron fist. All will serve him or die. Grift Shepherd, Willyn Kara, and Wael the Mastermonk are locked in a race against time. Seam's Dominion will soon be unchecked, unlocking all the Serub gods. Candor's only hope lies in fueling the resistance that is kindling against the High King. The mirrors hidden across the Continent must be found and destroyed. The Five are returning....
Candor's ancient gods are returning. Thirsty for blood and hungry for revenge they are bound only by The Keeper of the Keys. Seam Panderean reigns sup...