Książka:  » Informatyka  » Grafika komputerowa


• Nauka
 [1328637]
 [636875]
 [56458]
• Komiksy
 [17643]
 [12467]
 [286985]
• Hobby
 [49498]
 [27435]
 [129584]
 [15143]
 [2015]
• Inne
 [309542]
 [3578]
 [44756]
 [181730]
• Religia
 [244343]
 [510]
• Sport
 [33304]
• Sztuka
 [109837]
 [2655]
 [91583]
• Zdrowie
 [34185]

Kategorie szczegółowe
BISAC
Książki nowe
Codzienna aktualizacja bazy
(cen i dostępności)
Realizacja zamówienia:
ok. 3 tygodni
Książki używane
Wycena na życzenie
Realizacja zamówienia:
ok. 4-8 tygodni

Książki są sprowadzane
z zagranicy

Przedpłata, dla firm FV 14 dni
Nie wysyłamy za pobraniem

Czytaj nas na:

Google+

ilość na stronie:

Wyświetl książki:
|
|
|
   
| skocz do strony:

Grafika komputerowa

 3D Animation for the Raw Beginner Using Maya Roger King 9781439852644 CRC Press

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk(r) Maya(r) techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:

  • Describes the process for creating animated projects in a...
cena: 222,31
    
3D Animation for the Raw Beginner Using Maya
 Developing Quality Technical Information: A Handbook for Writers and Editors Michelle Carey Moira McFadden Lanyi Deirdre Longo 9780133118971 IBM Press
This technical writing guide includes visuals, before and after examples, and checklists straight from IBM. It shows the writer what to do, with many examples that can be incorporated into their documentation.
cena: 182,98
    
Developing Quality Technical Information: A Handbook for Writers and Editors
 Photoshop for Games: Creating Art for Console, Mobile, and Social Games Shawn Nelson 9780321990204 New Riders Publishing
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop...
cena: 174,27
    
Photoshop for Games: Creating Art for Console, Mobile, and Social Games
 Scratch 2.0 Beginner's Guide (Update) Michael Badger 9781782160724 Packt Publishing
If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then 'Scratch 2.0' is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.
cena: 243,97
    
Scratch 2.0 Beginner's Guide (Update)
 Modelling and Simulation of Diffusive Processes: Methods and Applications S. K. Basu Naveen Kumar 9783319056562 Springer

Computer simulation and mathematical modelling are the most important approaches in the quantitative analysis of the diffusive processes fundamental to many physical, chemical, biological, and geological systems.

This comprehensive text/reference addresses the key issues in the "Modelling and Simulation of Diffusive Processes" from a broad range of different application areas. Applying an...

cena: 487,48
    
Modelling and Simulation of Diffusive Processes: Methods and Applications
 Nik Filters: Sudden Service Richard Baker 9781499510706 Createspace
cena: 80,35
    
Nik Filters: Sudden Service
 Autodesk Inventor 2015 Tutorial Online Instructor 9781500517465 Createspace

This tutorial book helps you to get started with Autodesk's popular 3D modeling software using step-by-step tutorials. It starts with creating parts of an Oldham Coupling Assembly, assembling them, and then creating print ready drawings. This process gives you an overview of the design process and provides a strong base to learn additional tools and techniques. The proceeding chapters will...

cena: 80,52
    
Autodesk Inventor 2015 Tutorial
 Game Magic: A Designer's Guide to Magic Systems in Theory and Practice Jeff Howard 9781466567856 AK Peters
This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic...
cena: 222,31
    
Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
 Learn to Play: Designing Tutorials for Video Games Matthew M. White 9781482220193 AK Peters
This title shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design...
cena: 248,98
    
Learn to Play: Designing Tutorials for Video Games
 Variational Regularization of 3D Data: Experiments with MATLAB(R) Hebert Montegranario Jairo Espinosa 9781493905324 Springer
This title provides an introduction to variational methods for data modelling and its application in computer vision. In this book, the authors identify interpolation as an inverse problem that can be solved by Tikhonov regularization. The proposed solutions are generalizations of one-dimensional splines, applicable to n-dimensional data and the central idea is that these splines can be obtained...
cena: 224,13
    
Variational Regularization of 3D Data: Experiments with MATLAB(R)
 Advanced AutoCAD 2015 Exercise Workbook Cheryl R Shrock                          Steve Heather 9780831134990 Industrial Press
This is the right book for users if they liked the author's "Beginning AutoCAD" workbook, or they're looking for a clear, no nonsense, easy-to-follow text, or they want to learn more about AutoCAD such as Xref, Attributes, and 3D solids. Totally updated for AutoCAD 2015 and 2015 LT, it offers several new and improved features. All exercises print easily on a standard 8 " x 11" printer. For use...
cena: 146,23
    
Advanced AutoCAD 2015 Exercise Workbook
 Multithreading for Visual Effects Martin Watt Erwin Coumans George Elkoura 9781482243567 AK Peters
Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects...
cena: 287,29
    
Multithreading for Visual Effects
 Unreal Game Engine  3dTotal com 9781909414044 0
The Unreal games engine is a versatile system that has been used to power a variety of best-selling video games. In this book, Andrew Finch looks at how to create game levels using the free Unreal development kit, from modelling the environment and building objects, to adding those objects to the scene, texturing and lighting. If you've ever wondered what it would be like to be a level designer,...
cena: 170,99
    
Unreal Game Engine
 AutoCAD and Its Applications Advanced 2015 Terence M. Shumaker David A. Madsen Jeffrey A. Laurich 9781619609211 Goodheart-Wilcox Publisher
AutoCAD and Its Applications: Advanced 2015 builds upon the fundamental skills and techniques taught in AutoCAD and Its Applications: Basics 2015. The Advanced text provides thorough instruction in 3D drafting/modeling and visualization. It includes comprehensive coverage of solid, surface, and mesh modeling. The text also includes detailed coverage of materials, lighting, rendering, and...
cena: 315,27
    
AutoCAD and Its Applications Advanced 2015
 Combinatorial Image Analysis: 16th International Workshop, Iwcia 2014, Brno, Czech Republic, May 28-30, 2014, Proceedings Reneta P. Barneva Valentin E. Brimkov Josef Slapal 9783319071473 Springer
This volume constitutes the refereed proceedings of the 16th International Workshop on Combinatorial Image Analysis, IWCIA 2014, held in Brno, Czech Republic, in May 2014. The 20 revised full papers and 3 invited papers presented were carefully reviewed and selected from numerous submissions. The topics covered include discrete geometry and topology in imaging science, new results in image...
cena: 316,25
    
Combinatorial Image Analysis: 16th International Workshop, Iwcia 2014, Brno, Czech Republic, May 28-30, 2014, Proceedings
ilość książek w kategorii: 3144