ilość książek w kategorii: 3619
Computational Photography: Methods and Applications
ISBN: 9781439817490 / Angielski / Twarda / 2010 / 564 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics-and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software. Computational Photography: Methods and Applications provides a strong,... Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly... |
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cena:
895,50 zł |
Clockwork Game Design
ISBN: 9781138428225 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Game Audio Implementation: A Practical Guide Using the Unreal Engine
ISBN: 9781138428133 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Composing Music for Games: The Art, Technology and Business of Video Game Scoring
ISBN: 9781138428263 / Angielski / Twarda / 2017 / 376 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach t...
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cena:
895,50 zł |
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
ISBN: 9781138428386 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization
ISBN: 9781138400757 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques from Industry Legends
ISBN: 9781138427501 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Animate to Harmony: The Independent Animator's Guide to Toon Boom
ISBN: 9781138428348 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Game Development for IOS with Unity3d
ISBN: 9781138427846 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator
ISBN: 9781138418226 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
ISBN: 9781138428515 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
On Animation Set
ISBN: 9781138295551 / Angielski / Twarda / 2020 / 402 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Blender for Animation and Film-Based Production
ISBN: 9781138413689 / Angielski / Twarda / 2017 / 288 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender‘s capability to do the job in each production department. Whether you are a beginner or more advanced user, you‘ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing...
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation fil...
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cena:
895,50 zł |
Digital Collage and Painting: Using Photoshop and Painter to Create Fine Art
ISBN: 9781138417847 / Angielski / Twarda / 2020 / 596 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Essential Skills in Character Rigging
ISBN: 9781138427648 / Angielski / Twarda / 2017 / 240 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author‘s extensive experience in the field, it presents the primary theories, constructs, and...
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton,...
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cena:
895,50 zł |
Learn to Play: Designing Tutorials for Video Games
ISBN: 9781138427662 / Angielski / Twarda / 2017 / 176 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition
ISBN: 9781138427709 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Interactive Storytelling: Techniques for 21st Century Fiction
ISBN: 9781138427983 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Design and Implementation of 3D Graphics Systems
ISBN: 9781138428058 / Angielski / Twarda / 2017 Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |
Learn to Implement Games with Code
ISBN: 9781138428140 / Angielski / Twarda / 2017 / 376 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
895,50 zł |